We bet on the gamification of mathematics. It is necessary to incorporate new methodological tools that are attractive for students. An example of our proposal is the activity that gives its name to this website: the Math Mystery Box
A box could hide everything. From chocolates to a living or dead cat based on quantum phenomena. The desire to be surprised is inherent to the human being. When playing, one of the fundamental factors for fun is that we are faced with unforeseen situations that allow for creative solutions to problems that arise. In a generic way, the proposal is based on the intention of "incorporating manipulative gamification into a procedure as usual as the consolidation activities of the mathematics subject" and offering students the opportunity to play as a way of working the learning derived from daily work in the classroom.